
| Showing 31-40 of 47 results | Sort by: |
| Resource | Resource Type Grade Level | Rating |
|---|---|---|
This Flash applet generates number fact questions for the game of Bingo. Each of the six levels focuses on a different range of number facts (addition, subtraction, and multiplication), which are displayed one at a time in a variety of question formats. The applet is intended for use in a class/group setting with a projector or interactive whiteboard. Downloadable cards for each level are available from the menu page. At any time in a game the "number facts so far" feature will reveal all the questions presented in the current round to facilitate review or verification of a winning board. | Activity, Game, Interactive Media Grade Level: 2, 3, 4, 5 | |
This applet demonstrates operations with whole numbers on a number line. The student selects an operation and the applet represents an example. It helps students understand the commutativity of multiplication, remainders in division, inverse operations, and the relationships between operations. | Activity, Interactive Media Grade Level: K, 1, 2, 3 | |
Teachers and students can use this interactive Java applet to model and carry out arithmetic operations on the number line. Users manipulate the size, position, and direction of color bars to represent addition, subtraction, multiplication and division with whole numbers, integers and fractions. Options include the ability to zoom in and out, change the colors of the bars, and adjust the step size of the bars and number line increments. | Activity, Interactive Media Grade Level: 1, 2, 3, 4, 5, 6+ | |
This interactive applet gives students practice with addition and subtraction of whole numbers and integers. Users drag the given number arrows onto a number line and choose whether to add or subtract them in order to arrive at the given target number. After all arrows are placed in a correct arrangement, a user drags numbers and operations signs to create a number sentence (equation) that represents the arrow sequence. | Activity, Game, Interactive Media Grade Level: 1, 2, 3, 4, 5 | |
This activity helps children become more familiar with horizontal and vertical number lines (0 through 10) and how to use them for addition. It can be used to introduce subtraction as the inverse of addition and the use of an unknown number. The Teachers' Notes page offers rationale, suggestions for implementation, discussion questions, ideas for extension and support, printable number lines (pdf), and a link to a related game, Incey Wincey Spider (catalogued separately). | Activity Grade Level: K, 1 | |
This number puzzle helps children develop fluency with pairs of numbers that sum to 10 while applying logic and spatial-visualization skills. Users arrange 9 small triangles within a large one so that the numbers on the matching edges total 10. Students can use the interactive Flash applet or the printable (pdf) triangles provided. The Teachers' Notes page offers suggestions for implementation, discussion questions, ideas for extension and support, and a link to related games (cataloged separately). | Activity, Interactive Media Grade Level: 1, 2, 3 | |
With this interactive applet students can develop their understanding of place value and the relative position and magnitude of numbers in the base-10 number system. Users drag given numbers to their position on a number line, zooming in and out to increase precision. They can select from six levels of difficulty (Tens, Hundreds, Thousands, Millions, Billions, Decimals) and from 1 to 3 dots. There are three modes: Explore, Practice, Test. | Activity, Interactive Media Grade Level: 1, 2, 3, 4, 5 | |
This article focuses on the role and techniques of effective ("distributed") practice that leads to full and fluent mastery of mental mathematics as well as conceptual growth around properties of arithmetic. It lists the essential mental math skills needed for fluent computation at grades 1, 2, and 3. The article describes a number of strategies for developing mental skills and links to pages with more details on others (some not yet complete). While this article refers to the Think Math! curriculum published by EDC, the methods generalize to any program. The Fact of the Day technique and a related video are cataloged separately. | Activity, Instructional Strategy, Reference Materials, Article Grade Level: 1, 2, 3, 4, 5 | |
In this lesson, students will play the roles of banker and consumers as they learn how to use different combinations of coins to make money amounts up to 25 cents. Students will earn money and save it in their piggy banks until they have the exact amount to purchase an item of their choice. Suggestions for questions and assessment options are included. | Lesson Plans Grade Level: Pre-K, K, 1, 2 | |
This packet of information for teachers is designed to be used with the How Many Berries Did I Eat? Problem of the Week from the Math Forum collection for grades K to 2. The sample problem provides an exemplar of the type of problem teachers can use to promote students' mathematical thinking and reasoning and engage their interest. The key concept addressed in this problem is subtraction. The packet contains the sample problem, alignment to the Common Core State Standards, possible solutions, teaching suggestions, a print-ready copy of the problem, and a problem-specific scoring rubric. | Assessment, Activity, Instructional Strategy, Instructor Guide/Manual, Reference Materials Grade Level: K, 1, 2 |