Resources and Tools for Elementary Math Specialists and Teachers

Common Core State Standards for Mathematics

Grade(s) 1 resources related to the following standard:
Number and Operations in Base Ten
Extend the counting sequence.
1. Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral.

Showing 11-20 of 27 results
Results per page:
Sort by:
ResourceResource Type
Grade Level
Rating
This Flash applet is an interactive version of the classic game that develops number sense and strategic thinking. The computer generates a random secret number. The user makes guesses, taking advantage of the higher or lower clues provided, until the number is discovered. The goal is to find the secret number with as few attempts as possible. Three levels allow the user to adjust the range of possible numbers: up to 100, 500, or 1000.
Activity, Game, Interactive Media
Grade Level: K, 1, 2, 3
0
(0 Comments)
This interactive game gives students practice in counting and ordering numbers. Users try to determine the magician's secret number in as few tries as possible by adjusting their successive guesses according to feedback (too high or too low). Solvers can choose from three ranges of numbers (1 to 10, 1 to 100, or -1000 to 1000) and choose whether or not to view previous guesses.
Activity, Interactive Media
Grade Level: K, 1, 2, 3, 4, 5, 6+
0
(0 Comments)
This open-ended interactive Flash applet can be used in many ways to develop numeracy concepts and skills. It provides three highlight colors, a hide or reveal feature, and the ability to vary the start number and the increment size.
Activity, Interactive Media
Grade Level: K, 1, 2, 3, 4, 5, 6+
5
(1 Comments)
This interactive Flash applet helps students develop number skills by having them drag clusters of numbers to complete a rectangular grid. Levels vary in content and difficulty, and some feature missing numbers. Skills include counting from 1 to 20, counting from 1 to 100 in several different orientations, and multiplication facts 1-25 and 1-100. A Help screen offers instructions.
Activity, Interactive Media
Grade Level: K, 1, 2, 3, 4, 5
5
(2 Comments)
This document provides descriptions and examples of what each Mathematics Common Core standard means a Grade One student will know, understand and be able to do. This "unpacking" of the standards provides instructional guidelines and was developed to assist North Carolina educators teach the Mathematics Common Core (Standard Course of Study).
Reference Materials
Grade Level: 1
0
(0 Comments)
With this interactive Flash applet, intended for use with a projector or interactive white board, teachers can help students understand place value and the structure of our number system. Shapes can be placed on the 100 chart; students use number patterns to determine which numbers are hidden under the shapes. By choosing Hide or Highlight and then selecting specific rows or columns to hide or highlight, the teacher can adjust the challenge level or bring attention to parts of the chart.
Activity, Interactive Media
Grade Level: K, 1, 2
0
(0 Comments)
This flexible interactive applet helps students develop number sense and fluency as they explore number sequences and patterns. Users can select preset or random number lines, or create their own by entering starting numbers and increments. Colored blocks can be dragged to hide or reveal specific terms in any sequence. Starting numbers and increments may be positive or negative; they may also be decimals. An Ideas page suggests possible uses for this applet.
Activity, Interactive Media
Grade Level: K, 1, 2, 3, 4, 5, 6+
0
(0 Comments)
This engaging web site contains information and interactive applets related to various number systems: Egyptian, Babylonian, Chinese, Greek, Roman, Mayan, and Arabic. Users learn the history and structure of each system as well as how to count and write numbers. The site also allows users to explore finger systems, calculating machines, other number bases, and "interesting numbers." A series of pages on data and graphs includes information and activities on gathering, analyzing, graphing and sorting data. (Because the section on the Arabic number system is so extensive, it is cataloged separately as a related resource.)
Activity, Interactive Media, Tutorial, Reference Materials
Grade Level: 1, 2, 3, 4, 5
5
(2 Comments)
Students can use this interactive Flash applet to practice identifying odd and even numbers. The applet displays a Venn diagram with two loops and a set of number tiles. Users sort the numbers into the correct loops with regard to parity and then check their work. Users can choose to sort numbers in three ranges: 1 to 10, 1 to 30, or 1-100.
Activity, Interactive Media
Grade Level: K, 1, 2
0
(0 Comments)
This interactive Flash game helps students practice counting, subitizing, and grouping by 10s, as they transport Okta the Octopus and his friends to a safe ocean. The goal is to select given numbers of Oktas as quickly as possible before the timer runs out. Then users count the total number of Oktas "saved" and identify that number on a number line. Students choose from three levels of difficulty, which vary according to time limit, range of target numbers, and whether visual target cues appear. These settings are customizable. Users who count incorrectly are given the option of visual help in recounting.
Activity, Game, Interactive Media
Grade Level: K, 1, 2
0
(0 Comments)