Resources and Tools for Elementary Math Specialists and Teachers

Common Core State Standards for Mathematics

Grade(s) 1 resources related to the following standard:
Number and Operations in Base Ten
Extend the counting sequence.
1. Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral.

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This iOS app of Illumination's interactive Flash game "Okta's Rescue" helps students practice counting, subitizing, and grouping by 10s, as they transport Okta the Octopus and his friends to a safe ocean. The goal is to select given numbers of Oktas as quickly as possible before the timer runs out. Then users count the total number of Oktas "saved" and identify that number on a number line. Students choose from three levels of difficulty, which vary according to time limit, range of target numbers, and whether visual target cues appear. These settings are customizable. Users who count incorrectly are given the option of visual help in recounting.
Game, Mobile App
Grade Level: K, 1, 2
0
(0 Comments)
This is a collection of simple interactive activities to help young children practice early number skills. They use visual representations to develop counting and subitizing skills, number sense, place value concepts, and basic whole number operations (addition, subtraction, doubling). A teacher page summarizes the purpose and functions of each activity.
Activity, Interactive Media
Grade Level: Pre-K, K, 1, 2
5
(1 Comments)
In this 12-minute video Stephanie Latimer's kindergarten students develop strategies for counting collections of objects. They group objects, skip count, and record their results. The resource includes reflection questions for teacher discussion.
Activity, Instructional Strategy, Lesson Plans, Video
Grade Level: K, 1
0
(0 Comments)
This flexible, interactive Flash applet allows students to explore number patterns and to develop number sense and fluency with addition, subtraction, and multiplication. The student or teacher enters a starting number and a step increment. Both values may be up to 4 digits and either positive or negative. The user then mentally carries out the sequence and enters the resulting 10th and 11th terms. The first 9 terms are color-coded in groups of 3 and may be shown or hidden one group at a time. Users have the option of hiding or showing the starting number and/or the increment.
Activity, Interactive Media
Grade Level: K, 1, 2, 3, 4, 5, 6+
0
(0 Comments)
This applet counts according to the starting number, the increment of change, and the speed selected by the user. It can be used flexibly by students or by the teacher as part of a lesson. Its applications include skip counting (forward and backward), exploring number patterns, integer addition and subtraction, decimals, and division. Suggestions for instructional use are provided.
Interactive Media
Grade Level: K, 1, 2, 3, 4, 5
4
(1 Comments)
These 4 activities, part of the Mathematics Developmental Continuum of the State of Victoria, Australia, are intended to introduce young learners to the practical and effective uses of calculators. Supporting documents, materials, and progress indicators are included.
Activity, Instructor Guide/Manual, Tools
Grade Level: 1, 2
0
(0 Comments)
Children can use this interactive applet to practice counting and ordering numbers up to 24 in groups of 10 at a time. An empty clothesline appears along with 9 number cards and a mystery card. Students drag the numbers onto the line in the correct sequence and then determine the mystery number. After the first round, 1 - 10, users may select from three ranges, starting at 1, 7, or 15.
Activity, Interactive Media
Grade Level: K, 1
0
(0 Comments)